AoeStats
← Megaman

Arabia

510645130Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 43m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1054
+11
🇨🇱 Inca · Chile
943
+40
🇺🇸 Mongols · United States
951
-14
🇸🇦 Khitans · Saudi Arabia
926
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,494 10:57 24:31 41:47 ⚔ Archers into Skirms
24 1,045 10:23 16:22 35:37 ⛏ Fast Castle
20 886 10:56 30:55 — ⚔ Towers into Champis into Archers
17 768 11:33 23:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,425 11,154 6,695 1,600 33,874 38,426
13,040 7,690 4,205 2,480 27,415 31,175
9,550 10,235 5,020 750 25,555 31,382
7,300 5,460 440 525 13,725 14,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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