AoeStats
← Epyon_13th

Black Forest

505318962Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 61m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
892
+16
🇩🇪 Burgundians · Germany
872
+17
🇲🇽 Poles · Mexico
900
-48
🇧🇷 Lithuanians · Brazil
878
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,846 11:18 14:49 30:41 ⛏ Fast Castle
25 1,548 12:47 22:48 31:12 ⚔ Towers FC
13 789 14:56 25:57 37:16 ⛏ Fast Castle
12 754 10:06 19:40 31:48 ⚔ Drush FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,000 25,833 17,185 2,670 82,688 88,904
29,725 25,580 22,230 3,655 81,190 112,129
19,275 23,098 13,815 3,010 59,198 74,190
11,925 9,764 10,325 100 32,114 36,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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