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Coastal Forest

510370927Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 66m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
917
+12
🇫🇷 Romans · France
790
+17
🇫🇷 Spanish · France
832
-39
🇫🇷 Cumans · France
812
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,189 10:08 16:22 47:33 ⛏ Fast Castle
28 1,879 13:12 26:14 44:32 ⛏ Fast Castle
13 831 11:34 19:56 32:45 ⛏ Fast Castle
12 822 12:05 22:26 42:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,375 19,215 16,215 2,315 58,120 74,610
23,050 17,225 11,405 4,060 55,740 62,918
23,900 12,853 13,850 3,600 54,203 82,241
20,790 10,620 12,015 1,500 44,925 53,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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