AoeStats
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Yucatan

510644528Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1056
+10
🇦🇷 Vietnamese · Argentina
883
+43
🇲🇽 Italians · Mexico
912
-13
🇨🇴 Gurjaras · Colombia
911
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,284 11:34 20:58 — ⛏ Fast Castle
30 1,202 10:20 15:11 — ⛏ Fast Castle
29 1,194 11:33 22:45 38:03 ⚔ Scout Rush
17 693 15:02 26:29 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,135 6,642 4,820 850 24,447 27,142
10,680 6,435 2,940 915 20,970 28,006
6,550 7,323 3,445 225 17,543 25,797
6,905 5,857 615 590 13,967 16,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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