AoeStats
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MegaRandom

510075245Analyzed
4v4 RM · 23h ago on Sep 29, 2026· 5m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1231
+13
🇦🇪 Mongols · United Arab Emirates
1224
+14
🇪🇸 Hindustanis · Spain
1184
+15
🇺🇸 Gurjaras · United States
1166
+17
🇨🇳 Berbers · China
1198
-16
🇹🇼 Persians · Taiwan
1185
-15
🇨🇳 Spanish · China
1154
-14
🇨🇳 Franks · China
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 168 — — —
31 159 — — —
22 110 — — —
19 99 — — —
7 38 — — —
3 13 — — —
2 9 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 225 0 0 1,275 1,073
900 275 50 0 1,225 1,098
450 250 50 0 750 389
500 125 50 0 675 629
100 25 0 0 125 194
0 25 0 0 25 0
0 25 0 0 25 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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