AoeStats
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Arena

507946375Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 72m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
783
+16
🇨🇿 Magyars · Czechia
722
+18
🇱🇧 Britons · Lebanon
694
+19
🇩🇪 Byzantines · Germany
847
-21
🇩🇪 Turks · Germany
834
-20
🇩🇪 Japanese · Germany
627
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,963 10:42 16:17 31:59 ⛏ Fast Castle
20 1,456 11:30 21:10 37:55 ⛏ Fast Castle
17 1,259 11:43 17:34 35:57 ⛏ Fast Castle
16 1,162 16:38 33:05 54:43 ⛏ Fast Castle
14 995 12:36 17:08 26:28 ⛏ Fast Castle
13 939 12:28 18:17 22:55 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,740 24,195 29,060 6,215 102,210 109,934
29,280 36,555 28,690 3,780 98,305 121,796
20,450 25,105 18,195 5,550 69,300 121,385
19,195 24,835 17,715 2,800 64,545 88,021
24,220 24,015 5,955 600 54,790 62,448
18,360 17,415 4,495 1,710 41,980 48,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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