AoeStats
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Arena

507939640Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 57m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
819
+15
🇧🇷 Huns · Brazil
812
+15
🇮🇳 Franks · India
714
+18
🇩🇪 Byzantines · Germany
866
-19
🇩🇪 Turks · Germany
853
-19
🇩🇪 Spanish · Germany
637
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,335 15:11 34:49 — ⚔ Scout Rush
18 1,031 9:48 20:15 33:45 ⛏ Fast Castle
16 915 14:46 18:41 25:09 ◆ FC into Fast Imp
14 787 13:42 23:46 35:46 ⚔ Archer Rush
12 689 12:54 17:37 24:43 ◆ FC into Fast Imp
12 662 11:54 18:27 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,485 19,225 20,595 1,700 69,005 70,069
23,875 15,045 17,030 3,775 59,725 64,959
27,515 10,025 17,665 950 56,155 81,341
17,800 20,730 2,275 1,170 41,975 46,938
17,180 10,095 7,150 1,400 35,825 45,816
13,900 11,395 4,140 400 29,835 30,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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