AoeStats
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African Clearing

506592228Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 43m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Persians · Ukraine
1025
+13
🇪🇸 Mongols · Spain
1005
+14
🇫🇷 Huns · France
976
+15
🇭🇰 Britons · Hong Kong SAR China
959
+15
🇹🇷 Japanese · Türkiye
1003
-17
🇹🇷 Huns · Türkiye
961
-15
🇹🇷 Bulgarians · Türkiye
953
-14
🇹🇷 Aztecs · Türkiye
879
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,004 17:49 22:26 — ⚔ FC into Scouts
23 1,006 15:19 19:59 — ⚔ FC into Towers
22 933 19:03 — —
20 882 16:47 24:18 — ⚔ Archer Rush
18 797 13:56 20:55 39:28 ⛏ Fast Castle
16 705 14:33 35:28 40:35 ⚔ M@A into Scouts
14 620 15:12 35:23 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,925 12,349 6,615 1,010 28,899 37,231
12,330 8,545 3,390 1,005 25,270 28,260
6,980 4,740 1,455 950 14,125 17,761
5,740 4,095 1,980 1,730 13,545 14,212
7,940 3,590 1,205 450 13,185 15,198
4,225 2,425 1,300 890 8,840 8,948
4,600 2,752 50 725 8,127 7,795
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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