AoeStats
← denveurs61

Yucatan

503117048Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Hindustanis · Kyrgyzstan
1141
+10
🇨🇳 Bohemians · China
1127
+10
1058
+13
🇻🇳 Franks · Vietnam
1026
+15
🇫🇮 Hindustanis · Finland
1022
-13
🇫🇮 Britons · Finland
995
-12
🇫🇷 Magyars · France
990
-12
🇫🇷 Franks · France
971
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,653 10:29 14:59 29:48 ⛏ Fast Castle
33 1,534 9:36 20:30 —
30 1,375 12:32 17:04 37:50 ⛏ Fast Castle
22 1,036 12:10 16:13 35:44 ⛏ Fast Castle
21 959 11:15 15:35 31:27 ⛏ Fast Castle
20 933 10:58 19:31 39:40 ⚔ Scout Rush
19 899 10:40 20:09 — ⚔ Scout Rush
18 825 12:11 15:36 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,650 15,165 13,205 5,550 56,570 60,506
22,180 17,685 6,525 2,350 48,740 69,264
21,195 8,235 13,020 865 43,315 52,424
19,085 9,990 7,865 2,840 39,780 50,485
17,525 8,090 6,260 2,825 34,700 43,178
11,815 11,540 8,095 950 32,400 38,355
12,285 10,155 5,390 1,700 29,530 33,540
6,860 4,493 1,180 1,490 14,023 16,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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