AoeStats
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Arena

509758689Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 61m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1488
+12
🇨🇦 Wei · Canada
1473
+13
🇺🇸 Gurjaras · United States
1443
+14
🇦🇷 Aztecs · Argentina
1300
+20
🇨🇦 Shu · Canada
1422
-16
🇨🇳 Burmese · China
1400
-15
🇧🇷 Malians · Brazil
1382
-14
🇦🇷 Goths · Argentina
1376
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,788 10:04 15:01 30:56 ⛏ Fast Castle
57 3,502 12:12 15:57 29:47 ⛏ Fast Castle
51 3,142 10:05 14:21 31:45 ⛏ Fast Castle
37 2,259 9:30 21:55 36:25 ⚔ Towers FC
29 1,785 10:22 18:21 33:40 ⛏ Fast Castle
26 1,606 9:32 14:49 28:37 ⛏ Fast Castle
26 1,592 11:47 15:36 27:23 ⛏ Fast Castle
22 1,340 10:25 14:43 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,350 22,540 30,155 1,630 112,675 125,883
53,790 27,965 17,990 1,000 100,745 106,671
37,320 33,911 16,120 3,525 90,876 104,261
37,935 15,115 21,680 5,550 80,280 107,866
40,430 18,785 14,110 1,620 74,945 76,381
35,475 17,390 19,450 2,215 74,530 80,820
19,645 32,524 17,915 2,055 72,139 84,919
29,390 31,250 5,585 3,500 69,725 77,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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