AoeStats
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Arabia

510571446Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 51m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
806
+18
799
+18
🇪🇸 Vikings · Spain
901
-21
🇪🇸 Bulgarians · Spain
782
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,088 10:43 19:20 45:41 ⚔ Skirmisher Rush
20 1,021 12:50 21:26 41:38 ⚔ FC into Skirms
16 811 11:33 28:02 46:20 ⚔ Archer Rush
16 837 12:40 25:36 46:04 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,560 13,092 7,425 1,500 44,577 55,290
20,055 12,690 8,335 2,075 43,155 45,673
18,350 12,040 8,695 1,400 40,485 43,197
12,470 5,150 4,100 1,750 23,470 26,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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