AoeStats
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Baltic

510567877Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 25m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
889
+12
🇪🇸 Bulgarians · Spain
766
+16
🇺🇸 Bohemians · United States
784
-14
🇨🇿 Bohemians · Czechia
783
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 450 10:47 22:47 — ⛏ Fish Boom into Fire Galleys FC
16 411 12:24 21:30 — ⛏ Fish Boom FC
15 380 12:21 21:35 — ⛏ Fish Boom FC
10 252 10:20 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,700 4,540 1,625 750 12,615 13,553
4,415 4,320 290 950 9,975 11,883
4,220 3,515 730 750 9,215 11,145
1,800 1,325 50 0 3,175 8,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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