AoeStats
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MegaRandom

510559828Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 63m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
879
+10
🇪🇸 Bulgarians · Spain
750
+16
🇫🇷 Teutons · France
748
-13
🇹🇷 Khmer · Türkiye
741
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,442 12:32 27:02 47:54 ⚔ M@A into Archers
19 1,200 14:13 23:01 41:06
13 807 23:10 26:13 35:12 ⛏ Fast Castle
7 469 16:53 24:53 49:41 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
21,440 13,640 8,270 3,000 46,350 60,554
16,155 5,735 9,585 2,350 33,825 43,136
15,990 7,920 6,060 1,625 31,595 33,504
13,870 5,525 6,820 1,495 27,710 32,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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