AoeStats
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Yucatan

510346756Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 83m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
855
+12
🇪🇸 Bulgarians · Spain
716
+17
🇪🇸 Hindustanis · Spain
664
+20
🇲🇽 Aztecs · Mexico
757
-17
🇹🇷 Spanish · Türkiye
747
-16
🇩🇪 Hindustanis · Germany
740
-16
Player eAPM Actions Feudal Castle Imperial Opening
97 8,054 12:51 26:47 35:45 ⚔ Scout Rush
34 2,845 10:33 19:04 39:39 ⛏ Fast Castle
26 2,139 11:45 25:08 39:09 ⚔ M@A Rush
23 1,946 10:58 21:37 42:46 ⛏ Fast Castle
14 1,176 12:18 17:57 30:08 ⛏ Fast Castle
9 733 16:31 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,690 34,960 34,405 6,100 116,155 127,116
43,350 19,591 27,540 4,745 95,226 110,162
52,640 12,850 16,835 5,400 87,725 111,348
27,430 20,120 24,565 4,040 76,155 85,113
36,610 7,670 28,845 2,850 75,975 105,993
2,775 1,305 370 375 4,825 8,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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