AoeStats
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Arena

510562495Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
922
+9
🇳🇴 Shu · Norway
901
+10
🇪🇸 Saracens · Spain
895
+10
🇵🇰 Poles · Pakistan
690
+19
🇩🇪 Huns · Germany
861
-16
🇹🇷 Byzantines · Türkiye
762
-12
🇨🇳 Chinese · China
757
-12
🇹🇷 Malay · Türkiye
653
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 1,291 14:31 23:21 33:13 ⛏ Fast Castle
24 1,306 12:55 18:04 28:54 ⛏ Fast Castle
24 1,301 10:45 20:37 41:59 ⛏ Fast Castle
22 1,180 12:30 19:20 40:40 ⚔ FC into Archers
19 1,035 10:21 19:39 37:49 ⛏ Fast Castle
16 832 12:57 26:06 36:39 ⚔ M@A into Towers into Skirms
16 839 11:50 21:35 38:32
13 711 11:43 16:44 45:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,975 18,405 16,695 3,450 62,525 66,599
22,220 29,550 8,060 1,865 61,695 62,679
23,290 19,325 9,075 3,650 55,340 81,517
21,515 16,665 9,665 4,075 51,920 63,527
18,025 8,895 13,920 885 41,725 55,554
19,965 10,180 9,445 1,600 41,190 57,491
14,650 14,235 3,060 1,250 33,195 48,024
11,340 9,878 5,545 2,070 28,833 32,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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