AoeStats
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Fortress

510061447Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 6m 8s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
820
+12
🇹🇷 Mongols · Türkiye
728
+16
🇺🇾 Persians · Uruguay
711
+17
🇬🇷 Teutons · Greece
679
+18
🇨🇳 Turks · China
752
-17
725
-16
🇪🇸 Britons · Spain
722
-15
🇨🇳 Mapuche · China
708
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 222 — — —
26 160 — — —
18 109 — — —
16 96 — — —
11 67 — — —
11 69 — — —
9 55 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 600 0 0 2,150 2,089
1,200 300 0 0 1,500 1,542
1,050 250 0 0 1,300 1,563
1,000 260 0 0 1,260 1,550
850 200 0 0 1,050 1,326
700 200 0 0 900 1,557
400 200 0 0 600 1,184
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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