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Oasis

508529467Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 36m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1379
+20
🇹🇼 Byzantines · Taiwan
1374
+20
🇺🇸 Random · United States
1374
+20
🇦🇷 Cumans · Argentina
1352
+21
🇧🇷 Franks · Brazil
1673
-28
🇧🇷 Magyars · Brazil
1564
-25
🇧🇷 Italians · Brazil
1437
-19
🇧🇷 Britons · Brazil
1191
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,916 10:07 20:31 33:04 ⚔ Archer Rush
46 1,692 9:01 20:20 — ⚔ Scout Rush
36 1,304 9:25 21:08 — ⚔ Scout Rush
36 1,333 10:30 14:36 28:25 ⛏ Fast Castle
34 1,254 8:59 21:06 — ⚔ Archer Rush
33 1,206 9:08 25:43 — ⚔ Skirmisher Rush
27 995 8:55 20:10 28:05 ⛏ Fast Castle
18 657 13:18 23:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,570 11,065 9,045 1,600 44,280 48,012
17,820 12,925 9,915 1,050 41,710 45,471
15,865 7,985 7,570 200 31,620 34,929
10,150 9,639 6,110 1,510 27,409 29,044
12,745 7,045 6,585 200 26,575 28,544
6,800 8,287 5,595 245 20,927 24,878
7,025 8,610 1,495 1,145 18,275 18,517
6,005 4,493 545 340 11,383 13,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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