AoeStats
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Black Forest

509146704Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 34m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
908
+16
🇪🇸 Mapuche · Spain
887
+17
🇩🇪 Britons · Germany
830
+18
🇷🇴 Turks · Romania
904
-17
🇷🇴 Romans · Romania
904
-17
🇷🇴 Spanish · Romania
901
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 860 10:57 14:57 — ⛏ Fast Castle
23 798 12:17 17:56 — ⛏ Fast Castle
23 798 12:05 16:29 — ⛏ Fast Castle
16 551 14:56 20:35 34:06 ⛏ Fast Castle
14 481 13:25 18:45 — ⛏ Fast Castle
9 315 14:21 21:21 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,365 10,255 6,130 1,235 25,985 27,154
10,080 6,781 3,470 1,070 21,401 23,827
11,125 4,435 3,905 770 20,235 20,686
6,550 7,468 3,385 2,275 19,678 22,359
8,275 6,215 1,900 1,465 17,855 19,567
4,975 2,393 200 2,140 9,708 10,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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