AoeStats
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Black Forest

508021314Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 62m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Romans · Romania
944
+17
🇷🇴 Turks · Romania
943
+17
🇷🇴 Spanish · Romania
939
+17
🇸🇰 Goths · Slovakia
995
-18
🇪🇸 Byzantines · Spain
971
-17
🇦🇹 Japanese · Austria
930
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,259 14:16 21:28 36:56 ⛏ Fast Castle
28 1,728 13:26 22:05 29:12 ⛏ Fast Castle
26 1,620 16:06 21:57 35:03 ⛏ Fast Castle
18 1,136 14:17 19:52 32:54 ⛏ Fast Castle
14 871 14:24 22:25 37:55 ⛏ Fast Castle
12 746 14:20 21:28 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,965 46,585 6,930 1,050 112,530 135,088
30,870 20,094 24,140 3,170 78,274 88,729
32,880 24,321 16,575 2,525 76,301 79,111
27,710 21,518 16,060 3,130 68,418 76,504
16,775 26,396 19,460 3,245 65,876 95,766
18,210 16,314 18,805 3,195 56,524 65,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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