AoeStats
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Arena

509790989Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 114m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
723
+13
🇨🇴 Saracens · Colombia
717
+28
🇨🇴 Franks · Colombia
697
+15
🇨🇴 Spanish · Colombia
667
+33
🇦🇷 Spanish · Argentina
692
-14
🇦🇷 Turks · Argentina
676
-15
🇦🇷 Teutons · Argentina
651
-14
🇦🇷 Persians · Argentina
614
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 8,146 10:28 16:44 25:42 ⛏ Fast Castle
34 3,871 10:44 17:18 43:12 ⛏ Fast Castle
34 3,911 11:08 15:32 29:52 ⛏ Fast Castle
33 3,733 11:24 17:34 37:55 ⛏ Fast Castle
32 3,622 11:33 17:34 40:31 ⛏ Fast Castle
24 2,755 11:20 20:42 34:14 ⛏ Fast Castle
21 2,376 12:32 24:32 46:52 ⛏ Fast Castle
19 2,145 13:28 25:18 42:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,485 36,845 58,945 2,400 148,675 181,616
38,060 32,385 51,745 10,775 132,965 158,384
53,025 23,865 44,455 6,175 127,520 134,052
51,830 39,880 24,345 5,450 121,505 134,183
17,670 45,535 30,015 5,230 98,450 147,244
36,140 30,955 21,250 4,350 92,695 94,145
33,235 39,370 17,240 1,405 91,250 122,988
33,175 17,270 27,875 7,100 85,420 103,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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