AoeStats
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Arena

509713636Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 21m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
726
+15
🇦🇷 Malians · Argentina
674
+17
🇦🇷 Mongols · Argentina
656
+18
🇦🇷 Teutons · Argentina
646
+19
🇵🇰 Bengalis · Pakistan
742
-19
🇪🇸 Khmer · Spain
732
-18
🇮🇹 Byzantines · Italy
699
-17
🇧🇷 Burgundians · Brazil
646
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 786 9:59 14:55 — ⛏ Fast Castle
14 297 10:40 17:42 — ⛏ Fast Castle
12 262 11:42 — —
10 212 13:06 20:15 — ⛏ Fast Castle
9 205 11:04 19:57 — ⛏ Fast Castle
7 160 10:56 19:50 — ⛏ Fast Castle
7 153 12:59 18:57 — ⛏ Fast Castle
6 138 13:12 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,975 2,320 450 650 8,395 9,410
4,000 2,705 920 650 8,275 8,490
4,550 3,195 380 0 8,125 9,536
4,050 2,945 250 200 7,445 8,468
3,675 2,895 200 100 6,870 9,330
3,275 3,500 50 0 6,825 8,942
3,075 2,965 300 200 6,540 8,118
3,150 500 50 0 3,700 4,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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