AoeStats
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Arena

509007928Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 52m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
650
+13
🇦🇷 Italians · Argentina
632
+14
🇦🇷 Mongols · Argentina
630
+14
🇦🇷 Persians · Argentina
579
+16
🇨🇳 Franks · China
619
-16
🇺🇸 Teutons · United States
589
-14
🇺🇸 Byzantines · United States
588
-14
🇹🇼 Aztecs · Taiwan
553
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,195 9:51 15:02 35:43 ⛏ Fast Castle
23 1,224 11:25 15:30 31:49 ⛏ Fast Castle
17 917 12:38 18:11 — ⛏ Fast Castle
17 891 10:04 19:51 36:03 ⛏ Fast Castle
17 886 11:59 34:31 41:59 ⚔ Skirmisher Rush
15 790 12:04 28:10 — ⚔ Drush into Towers into Archers
12 649 15:14 23:21 46:16 ⚔ Tower Rush
5 271 12:15 26:10 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,340 14,035 18,670 1,850 62,895 94,292
18,080 10,465 8,815 3,330 40,690 45,657
10,590 14,068 12,190 2,600 39,448 46,456
15,495 10,670 6,115 3,600 35,880 37,979
14,025 8,250 5,755 2,650 30,680 33,470
7,650 9,525 2,810 2,150 22,135 24,754
3,925 5,485 3,730 2,045 15,185 16,194
4,725 3,365 320 775 9,185 11,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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