AoeStats
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African Clearing

510569995Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 57m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1056
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1044
+18
🇨🇳 Spanish · China
1038
+18
🇵🇪 Burgundians · Peru
1016
+18
🇿🇦 Spanish · South Africa
1091
-18
🇨🇴 Teutons · Colombia
1086
-18
🇧🇴 Huns · Bolivia
1084
-18
🇬🇧 Japanese · United Kingdom
1066
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,126 14:28 19:15 36:23 ⛏ Fast Castle
35 1,974 13:31 19:01 44:42 ⛏ Fast Castle
23 1,334 14:52 19:33 50:57 ⛏ Fast Castle
22 1,259 15:57 36:07 53:30 ⛏ Fast Castle
21 1,205 14:41 19:06 49:34 ⛏ Fast Castle
19 1,078 16:57 20:57 39:21 ⛏ Fast Castle
15 858 15:12 19:00 40:03 ⚔ Drush FC
13 750 13:50 29:47 48:58 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,150 17,643 13,290 5,245 65,328 78,146
23,545 18,508 16,700 2,655 61,408 70,290
26,520 15,540 13,780 3,970 59,810 64,214
20,685 12,130 13,085 2,685 48,585 60,380
15,390 14,195 8,465 3,100 41,150 43,300
17,675 12,023 6,185 4,130 40,013 49,144
21,245 12,403 2,745 2,060 38,453 48,543
11,485 10,305 2,945 2,425 27,160 33,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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