AoeStats
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Black Forest

510823471Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 79m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Aztecs · Romania
612
+14
🇪🇸 Spanish · Spain
558
+16
🇬🇧 Khmer · United Kingdom
510
+18
🇧🇬 Chinese · Bulgaria
660
-19
528
-15
🇮🇳 Bohemians · India
521
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,415 16:22 21:37 44:16 ⛏ Fast Castle
27 2,178 12:11 23:22 36:00 ⛏ Fast Castle
24 1,902 13:10 21:45 33:40 ⛏ Fast Castle
19 1,535 14:51 21:09 39:53 ⛏ Fast Castle
14 1,114 13:19 21:53 34:48 ⛏ Fast Castle
7 583 19:53 26:52 33:33 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
47,320 36,888 38,365 4,640 127,213 155,606
49,230 17,115 30,595 2,910 99,850 130,355
37,015 28,078 29,300 3,195 97,588 115,131
20,495 39,553 28,085 4,010 92,143 109,940
12,700 29,280 22,325 3,090 67,395 93,394
14,550 23,940 14,575 1,710 54,775 101,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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