AoeStats
← Djgama17

Black Forest

510794639Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 8m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
645
+13
621
+14
🇧🇷 Portuguese · Brazil
617
+14
🇫🇷 Britons · France
350
+26
🇲🇽 Bohemians · Mexico
624
-18
🇷🇴 Aztecs · Romania
596
-18
🇺🇸 Teutons · United States
592
-17
🇲🇽 Chinese · Mexico
498
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 241 — — —
21 183 — — —
19 162 — — —
12 103 — — —
10 90 — — —
10 83 — — —
9 82 — — —
9 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 200 0 0 1,950 2,022
1,550 125 0 0 1,675 1,633
950 275 0 0 1,225 1,275
900 260 0 0 1,160 1,428
750 401 0 0 1,151 1,026
550 233 0 0 783 885
450 144 50 0 644 665
150 392 50 0 592 514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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