AoeStats
← Chrissaurio

Arabia

510947914Analyzed
2v2 RM · 17h ago on Oct 3, 2026· 80m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
643
+13
🇨🇳 Persians · China
643
+14
🇲🇽 Magyars · Mexico
603
-14
🇲🇽 Goths · Mexico
582
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 2,041 14:37 20:51 66:57 ⛏ Fast Castle
20 1,606 11:24 22:17 48:59 ⚔ Scout Rush
16 1,298 10:43 39:10 —
16 1,270 15:06 23:20 60:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,240 12,132 19,000 2,150 68,522 82,786
21,770 16,527 6,080 2,325 46,702 64,271
14,390 15,700 4,580 3,100 37,770 38,957
17,200 15,160 2,510 1,600 36,470 39,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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