AoeStats
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Arabia

505303612Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 53m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1273
+16
🇪🇸 Magyars · Spain
1262
+17
🇪🇸 Khmer · Spain
1158
+21
🇫🇷 Koreans · France
1366
-21
🇫🇷 Ethiopians · France
1320
-20
🇫🇷 Sicilians · France
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,784 9:18 24:22 42:57 ⚔ Archer Rush
49 2,594 9:11 22:53 47:09 ⚔ Scout Rush
49 2,603 9:20 26:46 — ⚔ Archer Rush
35 1,881 9:50 21:13 49:40 ⚔ Scout Rush
22 1,161 10:13 20:25 — ⚔ Scout Rush
8 452 14:20 28:34 45:20

Resources

Player Food Wood Gold Stone Spent Collected
30,470 15,139 19,660 2,250 67,519 71,408
19,100 17,840 14,950 1,950 53,840 58,493
15,815 17,004 12,905 3,105 48,829 58,428
11,305 15,405 5,445 1,250 33,405 33,648
14,265 9,301 7,385 2,300 33,251 34,927
13,490 9,880 3,685 275 27,330 29,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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