AoeStats
← Le Suricate Cocasse

Arabia

504702127Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 25m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1310
+12
🇬🇧 Vietnamese · United Kingdom
1283
+13
🇫🇷 Koreans · France
1300
-15
🇫🇷 Lithuanians · France
1145
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,372 9:25 — — ⚔ Archers into Skirms
45 1,139 10:36 — — ⚔ Archers into Skirms
29 744 8:46 24:26 — ⚔ Scout Rush
8 210 11:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,745 4,698 1,560 0 11,003 12,875
5,600 4,530 550 200 10,880 10,995
3,600 4,639 2,170 0 10,409 13,031
3,985 3,042 250 0 7,277 9,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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