AoeStats
← Le Suricate Cocasse

Arabia

504696970Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 38m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1259
+15
🇨🇭 Lithuanians · Switzerland
1237
+16
🇫🇷 Koreans · France
1319
-19
🇫🇷 Lithuanians · France
1157
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,137 9:21 24:48 37:59 ⚔ Archer Rush
54 2,069 9:37 22:44 36:37 ⚔ Archer Rush
41 1,570 8:10 24:54 — ⚔ Scout Rush
8 290 11:21 20:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,875 12,454 7,335 1,500 33,164 36,328
13,775 8,586 5,120 850 28,331 30,402
11,015 7,302 4,235 200 22,752 25,467
7,235 7,909 5,675 130 20,949 25,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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