AoeStats
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Arena

509625461Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 54m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
871
+13
🇪🇸 Lithuanians · Spain
871
+13
🇧🇷 Britons · Brazil
810
-13
🇧🇷 Teutons · Brazil
810
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,653 10:09 14:25 34:09 ⛏ Fast Castle
21 1,121 10:13 16:42 30:55 ⛏ Fast Castle
21 1,158 13:33 17:53 50:00 ⛏ Fast Castle
17 942 12:13 16:09 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,645 17,325 14,190 1,050 59,210 66,912
18,830 18,469 2,895 2,405 42,599 53,560
10,595 17,275 11,130 2,800 41,800 45,530
13,890 16,620 5,690 1,045 37,245 43,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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