AoeStats
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Arena

509617947Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 50m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
856
+15
🇪🇸 Lithuanians · Spain
856
+15
🇧🇷 Britons · Brazil
825
-15
🇧🇷 Teutons · Brazil
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,599 13:13 18:14 35:23 ⛏ Fast Castle
28 1,387 10:02 14:53 30:55 ⛏ Fast Castle
23 1,148 10:00 15:49 42:11 ⚔ FC into Skirms
18 895 11:53 16:22 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,510 29,485 10,830 2,885 62,710 67,196
26,680 19,570 8,585 1,650 56,485 66,453
11,155 17,365 6,990 4,000 39,510 40,384
14,795 12,705 4,620 1,925 34,045 36,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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