Oasis
509613269Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
24m 33s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
michasrock
C
Feudal Age
10:44
vs 10:44
top 50%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
26
vs 31
btm 37%
First military
11:08
vs 13:39
top 30%
▼
Town centers idle 5:18 of the first 24:33 — keep villagers queued
Barba-vidalk63
D
Feudal Age
15:16
vs 10:44
btm 2%
Castle Age
20:09
vs 20:42
top 45%
Imperial Age
—
vs 36:44
btm 0%
eAPM
15
vs 31
btm 11%
First military
21:35
vs 13:39
btm 18%
▼
Slow Feudal Age at 15:16 — slower than 98% of analysed players on Oasis
▼
Low eAPM (15) — busier hands win idle time back
▲
Town centers almost never idle — 2s across the first 20:09
Olimar
C
Feudal Age
10:14
vs 10:44
top 36%
Castle Age
22:05
vs 20:42
btm 37%
Imperial Age
—
vs 36:44
btm 0%
eAPM
11
vs 31
btm 5%
First military
10:06
vs 13:39
top 15%
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (8:06) — usually safest before it
▲
Early military at 10:06 (Militia) — earlier than 85% of analysed players on Oasis
▼
Town centers idle 5:35 of the first 22:05 — keep villagers queued
GREG
A
Feudal Age
11:19
vs 10:44
btm 34%
Castle Age
18:15
vs 20:42
top 29%
Imperial Age
—
vs 36:44
btm 0%
eAPM
49
vs 31
top 16%
First military
20:50
vs 13:39
btm 20%
▲
Fast Castle Age at 18:15 — faster than 71% of analysed players on Oasis
▲
High eAPM (49) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more