AoeStats
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Arena

508080928Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Italians · Serbia
874
+14
🇷🇸 Goths · Serbia
873
+14
🇧🇷 Britons · Brazil
823
-14
🇧🇷 Teutons · Brazil
823
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,796 13:07 18:13 42:13 ⛏ Fast Castle
31 1,762 12:12 16:00 29:59 ⛏ Fast Castle
16 904 11:50 16:40 31:05 ⛏ Fast Castle
15 871 9:59 15:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,595 39,905 6,925 1,415 68,840 74,748
30,170 10,770 15,865 950 57,755 76,631
16,385 20,715 13,580 825 51,505 64,404
12,510 19,155 5,685 2,930 40,280 41,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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