AoeStats
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Fortress

510108716Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 45m 21s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Berbers · Thailand
1076
+16
🇹🇭 Britons · Thailand
1001
+19
🇨🇳 Cumans · China
1089
-18
🇨🇳 Persians · China
1059
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,751 8:36 12:51 31:19 ⛏ Fast Castle
35 1,585 7:15 11:12 35:09 ⛏ Fast Castle
29 1,316 9:06 13:04 25:16 ⛏ Fast Castle
23 1,027 8:14 12:10 41:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,135 18,620 23,025 1,500 60,280 70,436
27,385 19,658 10,235 1,800 59,078 64,682
21,710 14,620 14,740 3,200 54,270 57,794
16,670 13,380 9,150 3,000 42,200 47,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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