AoeStats
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Arena

510239582Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 67m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
460
+12
🇺🇸 Bulgarians · United States
427
+15
🇬🇧 Japanese · United Kingdom
391
-14
🇬🇧 Aztecs · United Kingdom
372
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 1,143 13:25 21:43 36:18 ⛏ Fast Castle
14 919 13:31 24:34 38:49
10 698 10:53 21:43 39:39 ⛏ Fast Castle
8 553 10:59 23:59 44:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,960 15,045 12,705 4,535 57,245 61,806
27,165 10,650 13,860 3,350 55,025 60,178
17,295 9,480 13,360 5,720 45,855 58,765
14,960 7,695 8,845 1,525 33,025 33,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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