AoeStats
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Nomad

510233334Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 50m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
449
+14
🇲🇽 Huns · Mexico
417
+15
🇬🇧 Japanese · United Kingdom
406
-15
🇬🇧 Aztecs · United Kingdom
386
-14
Player eAPM Actions Feudal Castle Imperial Opening
9 473 18:15 24:06 41:27 ⛏ Fish Boom FC
8 392 19:11 38:10 — ⚔ Fish Boom into Scouts
7 365 20:08 29:34 38:31 ⛏ Fish Boom FC
6 311 17:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,130 9,195 5,770 3,100 25,195 26,001
10,650 5,815 2,600 950 20,015 23,490
7,545 6,980 2,340 750 17,615 18,842
5,845 4,630 200 630 11,305 14,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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