AoeStats
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Black Forest

510222648Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 91m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
448
+15
🇦🇷 Franks · Argentina
371
+18
🇬🇧 Khmer · United Kingdom
423
-17
🇬🇧 Spanish · United Kingdom
402
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 2,099 14:10 30:51 50:04 ⛏ Fast Castle
22 2,006 18:40 32:37 47:48 ⚔ Archer Rush
10 877 16:44 29:23 47:21 ⛏ Fast Castle
9 786 16:08 21:38 46:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,380 23,349 29,000 5,305 88,034 117,115
35,785 18,859 21,845 4,235 80,724 84,730
21,860 20,905 23,960 2,825 69,550 96,450
24,130 21,696 16,490 7,060 69,376 72,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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