AoeStats
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Arena

509795916Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 60m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
395
+13
🇬🇧 Spanish · United Kingdom
373
+13
🇲🇽 Italians · Mexico
379
-15
🇺🇸 Ethiopians · United States
256
-11
Player eAPM Actions Feudal Castle Imperial Opening
15 919 10:56 28:32 — ⛏ Fast Castle
13 762 13:22 23:23 36:26 ⛏ Fast Castle
8 463 12:27 30:06 56:53
7 444 14:10 24:18 32:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,045 9,750 14,890 2,050 54,735 59,373
21,070 19,995 7,805 1,625 50,495 79,433
11,125 14,655 8,895 1,825 36,500 42,554
12,920 7,455 5,905 2,940 29,220 29,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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