AoeStats
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African Clearing

506990009Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 42m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
847
+17
🇨🇳 Spanish · China
791
+19
🇨🇱 Britons · Chile
892
-19
🇦🇺 Mongols · Australia
848
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,237 13:33 18:25 33:08 ⛏ Fast Castle
18 767 13:44 19:58 — ⛏ Fast Castle
13 553 15:49 21:48 37:58 ⛏ Fast Castle
6 240 12:58 17:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,505 10,775 3,065 1,600 27,945 31,428
11,925 9,415 4,395 2,100 27,835 30,819
10,350 7,780 4,510 1,750 24,390 25,858
3,790 1,612 430 0 5,832 6,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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