AoeStats
← Lucasp103342

Arabia

510680614Analyzed
1v1 RM · 16h ago on Oct 2, 2026· 65m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
934
+13
🇵🇪 Malay · Peru
869
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,515 11:03 19:23 40:42 ⚔ Scouts into Archers
25 1,653 9:39 17:29 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,705 21,794 17,055 3,875 60,429 73,581
23,385 19,596 10,610 5,055 58,646 59,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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