AoeStats
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Oasis

509290475Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 31m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1187
+12
🇵🇪 Ethiopians · Peru
1138
+14
🇺🇸 Maya · United States
1121
+15
🇲🇽 Franks · Mexico
1039
+18
🇪🇸 Inca · Spain
1134
-16
🇨🇳 Spanish · China
1111
-15
1102
-15
🇲🇽 Persians · Mexico
1058
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,770 9:13 21:00 — ⚔ Scout Rush
46 1,462 11:06 23:05 — ⚔ Archer Rush
44 1,386 9:30 24:24 — ⚔ Archer Rush
32 1,006 9:20 23:47 — ⚔ Scout Rush
30 953 13:01 17:04 — ⛏ Fast Castle
28 901 10:09 28:18 — ⚔ Champi Rush
26 818 9:03 22:49 — ⚔ Scout Rush
16 508 11:15 16:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,710 6,083 3,270 200 20,263 20,572
9,175 5,930 3,400 295 18,800 19,196
7,970 7,005 1,520 1,700 18,195 19,449
9,140 4,650 2,260 1,085 17,135 17,597
6,500 6,303 2,145 750 15,698 16,449
5,700 5,336 2,480 150 13,666 14,822
6,885 3,480 2,115 100 12,580 14,897
2,850 1,462 250 655 5,217 5,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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