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Socotra

505807165Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 30m 57s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1218
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1204
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1173
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1247
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1096
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🇲🇽 Italians · Mexico
1062
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Player eAPM Actions Feudal Castle Imperial Opening
80 2,478 9:14 27:08 — ⚔ Archer Rush
61 1,901 10:02 22:12 — ⚔ Scout Rush
46 1,410 16:32 29:59 — ⚔ Scout Rush
38 1,170 10:15 22:19 — ⚔ Archer Rush
38 1,178 10:43 29:23 — ⚔ Scout Rush
33 1,036 8:59 26:26 — ⚔ Archer Rush
31 968 18:28 25:36 — ⛏ Fast Castle
29 885 11:27 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,025 7,145 4,365 0 17,535 18,527
9,845 5,405 670 30 15,950 15,895
5,375 6,780 2,350 125 14,630 16,348
7,240 4,354 1,820 0 13,414 15,941
4,675 4,891 2,705 815 13,086 13,863
4,200 4,359 1,830 235 10,624 11,765
4,540 2,875 810 875 9,100 11,567
4,390 4,013 400 230 9,033 11,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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