AoeStats
← Notorious Guib

Yucatan

510619531Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 71m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1098
+11
🇦🇷 Goths · Argentina
1083
+12
🇦🇷 Gurjaras · Argentina
1048
+13
🇩🇪 Britons · Germany
972
+18
🇫🇷 Spanish · France
1048
-16
🇬🇧 Mongols · United Kingdom
1000
-14
🇫🇷 Britons · France
962
-12
🇫🇷 Huns · France
956
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 3,033 11:35 16:34 27:26 ⛏ Fast Castle
41 2,929 12:36 18:59 40:00 ⛏ Fast Castle
37 2,654 13:42 18:04 31:41 ⛏ Fish Boom FC
25 1,785 12:15 16:35 34:54 ⛏ Fast Castle
25 1,796 12:28 21:39 37:45 ⛏ Fast Castle
25 1,823 10:18 17:35 39:15 ⛏ Fast Castle
20 1,447 11:21 19:08 39:37 ⛏ Fast Castle
19 1,399 13:20 19:37 39:31 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
76,065 24,836 25,655 2,250 128,806 140,322
53,700 16,150 31,700 3,750 105,300 113,393
53,455 22,134 18,925 7,750 102,264 105,836
31,735 42,190 19,625 8,095 101,645 118,269
39,280 13,350 34,550 3,550 90,730 116,707
34,105 31,065 11,465 3,880 80,515 83,281
16,030 21,515 20,255 7,050 64,850 89,854
11,180 20,360 10,985 1,565 44,090 54,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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