AoeStats
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Arena

509667444Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1052
+14
🇭🇰 Bengalis · Hong Kong SAR China
1024
+16
🇹🇷 Khmer · Türkiye
976
+18
🇺🇸 Teutons · United States
967
+18
🇫🇷 Spanish · France
1067
-18
🇫🇷 Inca · France
1001
-16
🇪🇸 Mongols · Spain
999
-16
🇫🇷 Celts · France
991
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,416 11:39 16:16 27:13 ⛏ Fast Castle
36 2,035 12:26 17:06 32:30 ⛏ Fast Castle
32 1,803 11:07 16:31 30:38 ⛏ Fast Castle
23 1,330 8:24 17:57 31:52 ⛏ Fast Castle
21 1,194 10:47 15:43 33:07 ⛏ Fast Castle
21 1,196 12:37 17:11 33:15 ⛏ Fast Castle
18 1,036 11:22 20:06 34:50 ⛏ Fast Castle
10 598 10:31 18:46 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,585 25,640 18,960 3,000 126,185 131,777
39,820 18,695 17,690 3,555 79,760 85,157
34,215 22,915 16,265 3,020 76,415 107,237
27,075 17,990 19,255 2,900 67,220 85,817
25,115 27,425 11,005 2,510 66,055 97,754
27,415 14,365 19,210 4,750 65,740 79,030
30,485 14,515 14,235 850 60,085 92,289
15,880 11,655 4,460 1,605 33,600 35,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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