AoeStats
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Lombardia

509610173Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 79m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1071
+14
🇨🇳 Persians · China
1012
+17
🇫🇷 Britons · France
988
+17
🇮🇳 Ethiopians · India
937
+20
🇸🇪 Bohemians · Sweden
1127
-21
🇹🇷 Persians · Türkiye
1039
-29
🇬🇧 Teutons · United Kingdom
984
-15
🇮🇹 Mongols · Italy
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,865 12:01 16:23 30:02 ⛏ Fast Castle
42 3,325 10:27 21:17 28:00 ⚔ Scout Rush
30 2,426 15:00 20:09 39:22 ⛏ Fast Castle
29 2,321 12:11 16:30 33:39 ⛏ Fast Castle
23 1,822 12:51 23:07 43:29 ⛏ Fast Castle
22 1,780 13:00 18:42 36:43 ⛏ Fast Castle
19 1,518 11:36 18:32 36:58 ⛏ Fast Castle
13 1,072 12:05 21:53 51:22

Resources

Player Food Wood Gold Stone Spent Collected
36,665 63,623 29,285 5,025 134,598 146,337
59,650 29,923 33,270 4,560 127,403 137,178
43,730 33,406 42,410 6,220 125,766 168,433
39,435 19,145 26,040 4,880 89,500 138,965
27,270 42,820 15,750 1,600 87,440 94,056
36,395 17,053 18,845 1,960 74,253 78,958
23,260 22,375 16,470 2,085 64,190 79,783
12,075 23,952 18,055 3,295 57,377 133,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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