AoeStats
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MegaRandom

505659156Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 52m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1483
+13
🇭🇰 Mongols · Hong Kong SAR China
1446
+15
🇨🇳 Franks · China
1413
+16
🇨🇳 Magyars · China
1403
+17
🇪🇸 Italians · Spain
1659
-24
🇪🇸 Persians · Spain
1457
-17
🇪🇸 Lithuanians · Spain
1372
-13
🇪🇸 Byzantines · Spain
1198
-7
Player eAPM Actions Feudal Castle Imperial Opening
69 3,660 8:03 26:12 46:28 ⚔ Archer Rush
48 2,525 8:48 21:00 36:56 ⚔ Archer Rush
45 2,399 8:30 22:20 — ⚔ Archer Rush
45 2,381 11:18 16:29 46:50 ⛏ Fast Castle
39 2,052 10:26 15:16 41:45 ⛏ Fast Castle
33 1,725 10:45 16:44 40:03 ⛏ Fast Castle
32 1,693 9:04 24:47 41:06 ⚔ Scout Rush
23 1,191 10:05 24:10 45:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,600 30,878 18,180 850 64,508 66,521
28,095 14,659 18,725 930 62,409 67,529
25,510 10,668 18,085 1,005 55,268 62,773
16,875 16,798 13,505 1,855 49,033 62,848
18,510 15,169 13,085 1,475 48,239 51,745
23,255 9,374 14,625 750 48,004 49,708
12,935 19,561 9,230 1,080 42,806 44,700
18,605 7,733 7,850 1,500 35,688 48,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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