AoeStats
← dgominik

Black Forest

506697630Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 19m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
978
+15
🇩🇪 Bulgarians · Germany
896
+18
🇩🇪 Persians · Germany
873
+19
🇩🇪 Huns · Germany
765
+23
🇬🇧 Turks · United Kingdom
996
-21
🇲🇽 Spanish · Mexico
995
-21
🇵🇱 Persians · Poland
918
-18
🇿🇦 Celts · South Africa
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,056 11:06 17:08 — ⛏ Fish Boom FC
29 583 12:07 — — ⛏ Fish Boom FC
22 432 10:23 15:36 — ⛏ Fish Boom FC
17 333 18:03 — —
16 310 11:34 18:52 — ⛏ Fish Boom FC
13 263 14:26 — —
12 234 15:42 — — ⚔ Drush
10 208 12:24 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,150 4,475 250 35 7,910 8,768
3,700 2,925 200 100 6,925 8,027
3,425 2,660 200 165 6,450 7,223
3,375 2,700 250 100 6,425 7,438
4,000 1,978 250 130 6,358 6,962
3,100 1,769 165 0 5,034 5,722
2,125 2,183 0 175 4,483 4,947
2,200 1,073 50 0 3,323 5,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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