AoeStats
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MegaRandom

504708940Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 74m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
691
+10
🇺🇸 Byzantines · United States
690
+10
🇺🇸 Britons · United States
624
+12
🇦🇺 Wei · Australia
593
-12
🇪🇸 Teutons · Spain
540
-10
🇬🇧 Vietnamese · United Kingdom
536
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,851 14:42 25:52 38:33 ⛏ Fish Boom FC
20 1,504 12:43 25:31 45:56 ⚔ Archer Rush
16 1,160 12:15 19:39 34:50 ⛏ Fast Castle
11 824 15:02 27:45 39:06 ⛏ Fish Boom FC
11 817 12:57 26:06 42:40 ⛏ Fast Castle
7 557 10:00 26:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,180 18,307 13,900 2,800 52,187 61,807
19,615 13,355 14,110 2,150 49,230 50,977
14,275 15,620 9,820 7,155 46,870 50,670
21,145 6,295 13,345 2,800 43,585 75,438
11,700 14,968 13,150 2,780 42,598 54,789
4,085 3,080 520 380 8,065 8,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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