AoeStats
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Arabia

509808602Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 33m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
920
+15
🇨🇴 Franks · Colombia
919
+15
🇺🇸 Khmer · United States
994
-25
🇺🇸 Vietnamese · United States
796
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,527 9:15 23:37 — ⚔ Scout Rush
30 1,010 9:54 20:09 — ⚔ M@A FC into Archers
30 1,001 9:51 21:52 —
17 557 10:37 24:53 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,255 6,845 1,290 995 18,385 20,236
6,670 8,261 3,100 100 18,131 21,092
5,370 5,795 1,830 200 13,195 14,600
7,000 3,866 1,490 250 12,606 13,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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