AoeStats
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Nomad

507896917Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 40m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1325
+15
🇲🇽 Chinese · Mexico
1308
+15
🇨🇴 Malay · Colombia
1265
+17
🇨🇴 Maya · Colombia
1238
+19
🇨🇴 Franks · Colombia
1300
-17
🇹🇼 Dravidians · Taiwan
1296
-17
🇦🇷 Spanish · Argentina
1293
-16
🇺🇸 Japanese · United States
1272
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,114 12:17 27:15 — ⚔ Fish Boom into M@A into Towers
40 1,606 12:44 17:52 — ⛏ Fish Boom FC
38 1,510 12:09 16:49 — ⛏ Fish Boom FC
37 1,482 13:15 27:16 32:08 ⛏ Fish Boom into Galleys FC into Fast Imp
29 1,155 14:08 23:19 — ⛏ Fish Boom FC
28 1,139 13:08 19:21 33:40 ⛏ Fish Boom into Galleys FC
26 1,054 13:15 18:55 — ⛏ Fish Boom FC
16 626 12:31 28:14 32:54 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,220 12,377 5,065 980 32,642 33,326
8,815 10,453 5,725 1,055 26,048 27,673
9,025 10,716 3,855 1,030 24,626 26,999
10,400 9,068 3,105 1,700 24,273 28,663
10,020 9,609 1,510 2,300 23,439 24,100
7,395 5,193 2,590 1,840 17,018 16,740
6,955 5,342 2,690 1,700 16,687 19,833
5,525 3,735 690 1,760 11,710 11,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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